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Dołączył: 14 Paź 2009 Posty: 36 Przeczytał: 0 tematów
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Wysłany: Sob 10:10, 09 Sty 2010 Temat postu: Fortitude Hillclimb Challenge |
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To może nie do końca liga a po prostu zawody ale nie widzę problemu żeby tu o tym nad pomnieć, tym bardziej że wydają mi się bardzo interesujące Odbywają się w klasie hillclimb (co prawda jedynie namiastka prawdziwych bo tor to Oval + różnego rodzaju elementy) samochodami klasy GTR.
Serdecznie zapraszam: [link widoczny dla zalogowanych]
PS. Na tą chwilę zajmuję 25 pozycję (01:06.110)
Cytat: | Hillclimbing ...
Is about getting to the top, literally. Not much more to it, it's pure motor-racing.
Real life hillclimbing videos:
* BMW E36 powered by a Judd V8
* Mercedes Benz 190 Judd V8 powered as well
... in Live for Speed ...
Is rather rare! It all started back in March, when Zen321 presented a stunning KY3 Hillclimb layout. Zen321´s Hillclimb server project didn´t quite catch on and soon went offline, never to be heard of again. Members of Fortitude, however, regularly enjoyed a bit of hillclimbing on Zen's original layout every now and then, our very own Ales aka Weed decided to have a go at an entirely new Hillclimb layout. The result was what is probably the most exciting form of racing one can experience without other cars close by. It's narrow, it's winding and visibility is next to nothing. It's exciting!
Join right now and experience the thrills of hillclimbing yourself!
Still ahead? Looking for a friend´s time? Check out the live statistics!
Jack McIntyre is currently dominating with his FZ50 GTR, equiped with a sequential transmission mind you
Technical Information
For those who care. The InSim application running on the server is written entirely in Python, using Alex McBride's brilliant pyinsim. It's fairly lightweight and only does what a server of this kind needs, namely:
* Display driver aids and controls (upon leaving pits and finishing).
* Spectate on finish, necessary on the active layout.
* (attempt to) keep the start clear; it spectates anyone leaving pits while the starting position is occupied but not recognised as such by the client (intersecting cars, resulting in a rocket launch).
* Store results in a database, allowing
o Comparison of times to individual PBs.
o ingame access to the top ten (soon to be extended to allow access to the entire top list).
o access to the top list via dedicated statistics page.
Individual position lookup is soon to come, as is listing PBs ingame and displaying distance to the WR.
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Post został pochwalony 0 razy
Ostatnio zmieniony przez adin dnia Sob 10:12, 09 Sty 2010, w całości zmieniany 2 razy |
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